Advanced Door Lock S
17.00USD
Package Description
- + 3000 Door Ready
RedM Door Locks — Jobs, Keys, Lockpick & Police Alerts (VORP)
**Advanced Door Lock System** is a complete **door management** solution for **Red Dead Redemption multiplayer (RedM)** roleplay servers.
Staff can place and configure doors directly in the world using an intuitive **3D placement flow** (icons, prompts, fine-tuning).
Players interact with **SHIFT** to open and close doors according to **permissions** you define: authorized **jobs**, physical **keys** from inventory, or **lockpicks** with a dedicated minigame.
Doors are **saved to your database** so they persist across restarts. The script is designed to work seamlessly with the **VORP** ecosystem and includes optional integration with **FREE RAKAN LOCKPICK** for fair, skill-based break-ins.
### Why your server needs this
- **Immersion**: Lock banks, shops, sheriff offices, gang hideouts, and private rooms without static map edits for every door.
- **Control**: Per-door rules — who may enter, who may pick the lock, and how long a forced entry stays open before resetting.
- **Staff workflow**: Create and delete doors with commands and on-screen feedback instead of hand-editing coordinates for every prop.
- **Accountability**: Optional **Discord logging** for administrative actions.
- **Law & order RP**: Alert **police / sheriff / marshal** (configurable) when a door is successfully lockpicked, with map blips and notifications.
### Jobs, keys & permissions
- **Job-based access**: Assign doors to one or more **character jobs** Perfect for jails, government buildings, and faction headquarters.
- **Key items**: Doors can require a **specific inventory item** as a key; the system uses **vorp_inventory**
- **Lockpicks**: When no key item is set (or your rules allow), players can use a configurable **lockpick item** with an external **lockpick minigame** resource (e.g. **rakan_lockpick**). Difficulty is controlled in the lockpick resource’s config.
- **One-time use (optional)**: Match modern robbery flows — consume the lockpick **before** the minigame, or use legacy mode where the item is removed only on success.
- **Staff permissions**: Only designated **jobs** and/or VORP **user groups** can create doors, delete doors, and save from the NUI — you decide who is trusted with world editing.
- **Scalability**: Tunable **tick rates**, **distance culling**, and **create-mode** scanning so you can optimize for large player counts.
- **Webhook system**: (Discord)
### Law enforcement alert system
- **Configurable jobs** (e.g. police, sheriff, marshal) receive alerts when a door is **successfully** lockpicked.
- **Map blip** with customizable sprite, scale, color modifier, short/long range, and duration.
- **Notifications**: Choose native style , tooltips, VORP notifications, or combined modes.
- **Sound** optional for alert feedback.
### Optimization & presentation
- **Performance settings**
- **Create mode**
- **Interaction tuning**
- **Visual aids**
- **Premade doors**
- **Solo / test friendly**
- Built-in support for multiple languages
### Dependencies (requirements)
- **oxmysql** — database
- **vorp_core** — framework
- **vorp_inventory** — items and keys
- **rakan_lockpick** (recommended) — lockpick minigame FREE
Notes :
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In-game door creation & deletion with 3D placement
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VORP jobs & user groups for staff permissions
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Per-door job access & key items
- Lockpick minigame integration (rakan_lockpick)
-
Optional one-time lockpick consumption
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Police / law alerts with blips & notifications
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Discord webhooks
-
oxmysql persistence
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Performance & distance tuning
-
Premade door entries for special props
-
Multi-language locale support
Any Support open ticket in Discord
Afrikaans
Spanish
French