Advanced Door Lock S

17.00USD

Advanced Door Lock System

Package Description

  • + 3000 Door Ready
    RedM Door Locks — Jobs, Keys, Lockpick & Police Alerts (VORP)

**Advanced Door Lock System** is a complete **door management** solution for **Red Dead Redemption multiplayer (RedM)** roleplay servers.
Staff can place and configure doors directly in the world using an intuitive **3D placement flow** (icons, prompts, fine-tuning).
Players interact with **SHIFT** to open and close doors according to **permissions** you define: authorized **jobs**, physical **keys** from inventory, or **lockpicks** with a dedicated minigame.

Doors are **saved to your database** so they persist across restarts. The script is designed to work seamlessly with the **VORP** ecosystem and includes optional integration with **FREE RAKAN LOCKPICK** for fair, skill-based break-ins.

### Why your server needs this

- **Immersion**: Lock banks, shops, sheriff offices, gang hideouts, and private rooms without static map edits for every door.

- **Control**: Per-door rules — who may enter, who may pick the lock, and how long a forced entry stays open before resetting.

- **Staff workflow**: Create and delete doors with commands and on-screen feedback instead of hand-editing coordinates for every prop.

- **Accountability**: Optional **Discord logging** for administrative actions.

- **Law & order RP**: Alert **police / sheriff / marshal** (configurable) when a door is successfully lockpicked, with map blips and notifications.

### Jobs, keys & permissions

- **Job-based access**: Assign doors to one or more **character jobs** Perfect for jails, government buildings, and faction headquarters.

- **Key items**: Doors can require a **specific inventory item** as a key; the system uses **vorp_inventory**

- **Lockpicks**: When no key item is set (or your rules allow), players can use a configurable **lockpick item** with an external **lockpick minigame** resource (e.g. **rakan_lockpick**). Difficulty is controlled in the lockpick resource’s config.

- **One-time use (optional)**: Match modern robbery flows — consume the lockpick **before** the minigame, or use legacy mode where the item is removed only on success.

- **Staff permissions**: Only designated **jobs** and/or VORP **user groups** can create doors, delete doors, and save from the NUI — you decide who is trusted with world editing.

- **Scalability**: Tunable **tick rates**, **distance culling**, and **create-mode** scanning so you can optimize for large player counts.
- **Webhook system**: (Discord)

### Law enforcement alert system

- **Configurable jobs** (e.g. police, sheriff, marshal) receive alerts when a door is **successfully** lockpicked.

- **Map blip** with customizable sprite, scale, color modifier, short/long range, and duration.

- **Notifications**: Choose native style , tooltips, VORP notifications, or combined modes.

- **Sound** optional for alert feedback.

### Optimization & presentation

- **Performance settings**

- **Create mode**

- **Interaction tuning**

- **Visual aids**

- **Premade doors**

- **Solo / test friendly**

- Built-in support for multiple languages

### Dependencies (requirements)

- **oxmysql** — database  

- **vorp_core** — framework  

- **vorp_inventory** — items and keys  

- **rakan_lockpick** (recommended) — lockpick minigame   FREE



Notes :

  • In-game door creation & deletion with 3D placement  

  • VORP jobs & user groups for staff permissions  

  • Per-door job access & key items  

- Lockpick minigame integration (rakan_lockpick)  

  • Optional one-time lockpick consumption  

  • Police / law alerts with blips & notifications  

  • Discord webhooks

  • oxmysql persistence  

  • Performance & distance tuning  

  • Premade door entries for special props  

  • Multi-language locale support  

Any Support open ticket in Discord

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