Hunting Star

17.00USD

Hunting Star

Package Description

Give your RedM server a complete hunting loop: skin animals, earn rewards that match pelt quality, and hook progression into your leveling system—without fighting vanilla quirks or juggling half a dozen loosely connected scripts.

## Why players will love it

- **Fair rewards**: Better pelts mean better loot. One clean flow from the skinning moment to what lands in the satchel.

- **Clear feedback**: Players see what they received—names they understand, not silent inventory changes.

- **Progression that matters**: Tie hunt payouts to your level system so dedicated hunters feel their time is respected.

## Why server owners buy it

- **One focused product**: Built for hunting and skin rewards—not a generic “animal tweak” you still have to wire up yourself.

- **Room to tune**: Adjust pacing, notifications, jobs who can hunt, and how aggressive clean-up feels after a skin—so it fits *your* economy and roleplay rules.

- **Cleaner scenes (optional)**: You can turn on automatic removal of the **carcass** and/or the **pelt in hand** after a successful skin and reward—less clutter on the ground, fewer stuck props, or leave it vanilla if you prefer the long “carry and stash” moment.

- **Discord-ready logging**: Optional webhook lines for staff: who got what, XP gained, and running totals—useful for moderation and economy audits.

- **Stays maintainable**: Config and loot tables stay in editable files so you are not locked out of balance passes after purchase.

## Perfect if you want…

  • Hunters to be a real profession, not an exploit or an afterthought  

  • Loot and XP decisions to live in one place you control  

  • Less admin drama around “I skinned it but got nothing”  

## Buy with confidence

You are investing in a **player-visible upgrade** to your world: clearer hunting, rewards that match effort, and tools to run a fair economy on top of it.

## Dependencies

- **vorp_core** — core framework  

- **vorp_inventory** — items and satchel  

- **Rakan Level** — character XP, levels, boosts, and “lucky” multipliers  

## XP, boosts & “lucky” gains

- Hunt **XP amounts** are set in this script (per animal / pelt tier).  

- **Everything else** (level-ups, total XP on the character, boost items, global multipliers, luck-style effects) is handled by **Rakan Level** only.  

  • One progression system: this script sends the reward XP; Rakan Level applies its own rules on top—no duplicate XP logic to fight with.  

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