Hunting Star
17.00USD
Package Description
Give your RedM server a complete hunting loop: skin animals, earn rewards that match pelt quality, and hook progression into your leveling system—without fighting vanilla quirks or juggling half a dozen loosely connected scripts.
## Why players will love it
- **Fair rewards**: Better pelts mean better loot. One clean flow from the skinning moment to what lands in the satchel.
- **Clear feedback**: Players see what they received—names they understand, not silent inventory changes.
- **Progression that matters**: Tie hunt payouts to your level system so dedicated hunters feel their time is respected.
## Why server owners buy it
- **One focused product**: Built for hunting and skin rewards—not a generic “animal tweak” you still have to wire up yourself.
- **Room to tune**: Adjust pacing, notifications, jobs who can hunt, and how aggressive clean-up feels after a skin—so it fits *your* economy and roleplay rules.
- **Cleaner scenes (optional)**: You can turn on automatic removal of the **carcass** and/or the **pelt in hand** after a successful skin and reward—less clutter on the ground, fewer stuck props, or leave it vanilla if you prefer the long “carry and stash” moment.
- **Discord-ready logging**: Optional webhook lines for staff: who got what, XP gained, and running totals—useful for moderation and economy audits.
- **Stays maintainable**: Config and loot tables stay in editable files so you are not locked out of balance passes after purchase.
## Perfect if you want…
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Hunters to be a real profession, not an exploit or an afterthought
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Loot and XP decisions to live in one place you control
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Less admin drama around “I skinned it but got nothing”
## Buy with confidence
You are investing in a **player-visible upgrade** to your world: clearer hunting, rewards that match effort, and tools to run a fair economy on top of it.
## Dependencies
- **vorp_core** — core framework
- **vorp_inventory** — items and satchel
- **Rakan Level** — character XP, levels, boosts, and “lucky” multipliers
## XP, boosts & “lucky” gains
- Hunt **XP amounts** are set in this script (per animal / pelt tier).
- **Everything else** (level-ups, total XP on the character, boost items, global multipliers, luck-style effects) is handled by **Rakan Level** only.
- One progression system: this script sends the reward XP; Rakan Level applies its own rules on top—no duplicate XP logic to fight with.
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