Advanced Farming

15.00USD

Advanced Farming

Package Description

A complete farming experience for **RedM** with planting, growth timers, watering, fertilizer, harvesting, Discord logging, and optional water wagons—built for **VORP** .

## What this script does

Players use **seeds** and a **planting tool** to place crops in the open world. Each plant grows over time, may need **water** before harvest, can be **fertilized** and **trimmed** for bonuses, and rewards **quantity-based loot** when harvested. Everything is **saved to the database**, survives restarts, and can be limited by **job**, **town rules**, and **global plant caps**.

## Why your players will care

- **Clear goals**: plant → maintain → harvest with visible progress.

- **Several ways to get water**: pumps, rivers, rain, and **water wagons** for crews or long trips.

- **Fair limits**: casual players get a lower cap; listed **farmer jobs** can grow much more.

- **Optional teamwork or theft**: by default others may interact with plants; you can flip one config flag so  can touch their crops.

### Discord webhooks (all major actions)

Labels follow your chosen **language pack** (English, French, Spanish, Portuguese, Arabic) for webhook field names where applicable.

### Water that fits your world

**Water pump**  Trade an empty can for clean water.

**River / deep water** Fill from the river .

**Rain** Optional auto-hydration when your weather resource reports rainy weather

**Water wagon**  Models and **capacity per wagon** in config fill from water while the wagon is in the river; pour into cans using **stored **water**—with proper **empty-can** rules so players cannot dupe items

### Fertilizer and plant care

- **Fertilizer item** per crop type speeds up growth .

- **Trimmer** item for a configurable **yield boost** on harvest\

### Many crops, many seeds

- **Large seed catalog**: each crop has its own **prop**, **seed item**, **seed cost**, **rewards**, **growth time**, **per-type cap**, optional **job lock**, and **NUI image** path for a clean HUD.  

- **Stacked planting rules**: minimum distance between plants, max plants per type, and **total** plants per character—with **different totals** for “farmer” jobs vs everyone else.

### Quantities and rewards

- Harvest grants **item stacks** from config .

- Watering can spend **clean or dirty** can variants if you configure them.

## Perfect for servers that want…

- Farming that feels like **gameplay**, not a menu.  

- **Moderation** via webhooks and clear rules (towns, caps, owner-only option).  

- **Flexibility**: rain, river, pump, wagon, and job-based progression in one resource.

Any Qst our Support Open Ticket 

🎬 Showcase : Soon