Advanced Farming
15.00USD
Package Description
A complete farming experience for **RedM** with planting, growth timers, watering, fertilizer, harvesting, Discord logging, and optional water wagons—built for **VORP** .
## What this script does
Players use **seeds** and a **planting tool** to place crops in the open world. Each plant grows over time, may need **water** before harvest, can be **fertilized** and **trimmed** for bonuses, and rewards **quantity-based loot** when harvested. Everything is **saved to the database**, survives restarts, and can be limited by **job**, **town rules**, and **global plant caps**.
## Why your players will care
- **Clear goals**: plant → maintain → harvest with visible progress.
- **Several ways to get water**: pumps, rivers, rain, and **water wagons** for crews or long trips.
- **Fair limits**: casual players get a lower cap; listed **farmer jobs** can grow much more.
- **Optional teamwork or theft**: by default others may interact with plants; you can flip one config flag so can touch their crops.
### Discord webhooks (all major actions)
Labels follow your chosen **language pack** (English, French, Spanish, Portuguese, Arabic) for webhook field names where applicable.
### Water that fits your world
**Water pump** Trade an empty can for clean water.
**River / deep water** Fill from the river .
**Rain** Optional auto-hydration when your weather resource reports rainy weather
**Water wagon** Models and **capacity per wagon** in config fill from water while the wagon is in the river; pour into cans using **stored **water**—with proper **empty-can** rules so players cannot dupe items
### Fertilizer and plant care
- **Fertilizer item** per crop type speeds up growth .
- **Trimmer** item for a configurable **yield boost** on harvest\
### Many crops, many seeds
- **Large seed catalog**: each crop has its own **prop**, **seed item**, **seed cost**, **rewards**, **growth time**, **per-type cap**, optional **job lock**, and **NUI image** path for a clean HUD.
- **Stacked planting rules**: minimum distance between plants, max plants per type, and **total** plants per character—with **different totals** for “farmer” jobs vs everyone else.
### Quantities and rewards
- Harvest grants **item stacks** from config .
- Watering can spend **clean or dirty** can variants if you configure them.
## Perfect for servers that want…
- Farming that feels like **gameplay**, not a menu.
- **Moderation** via webhooks and clear rules (towns, caps, owner-only option).
- **Flexibility**: rain, river, pump, wagon, and job-based progression in one resource.
Any Qst our Support Open Ticket
🎬 Showcase : Soon
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