Store Advanced
35.00USD
Package Description
News
Discord Server Tag or Any Discord Role — Linked to Store
Store base prices: Water buy $5 · Meat sell $10
Player Normal
- Buy Water → $5
- Sell Meat → $10
Player uses Server Tag on Discord
(auto role → store reads it in-game)
- Buy Water → $2.50 (50% of $5)
- Sell Meat → $18 (180% of $10)
Player has VIP Gold role on Discord
(any Discord role works the same way)
- Buy Water → $3 (60% of $5)
-
Sell Meat → $12 (120% of $10)
**Rakan Store** is a full shop system for **RedM** (VORP). Give your players a unique Western experience with a beautiful **book NUI**, NPC vendors across the map.
Configure unlimited NPC stores from a single `config.lua` file. Set buy/sell/sella All Items catalogs, opening hours, job locks, map blips, custom images, and more
Reward your Discord community with **automatic role-based pricing**. When a member wears your **Discord server tag**, they receive a role automatically — then **Rakan Store** reads that role in-game and applies your configured **buy discount** and **sell bonus**. Log every transaction to Discord with **webhooks**
## Why choose Rakan Store?
- **Ready-to-use NPC stores** — Pre-configured examples (general, fishing, stable, farmer, mine, butcher, and more) — edit and go live fast
- **Buy & sell in one place** — Full catalog system for purchasing items and selling loot back to vendors
- **Sell All button** — One click to sell every sellable item the player has in inventory
- **Discord server tag → auto role → shop discount** — Member adds your server tag on Discord → gets a role automatically → that role ID is set in `config.lua` for custom buy/sell prices in-game.
- **Discord role pricing** — Different buy/sell prices per Discord role (server tag, VIP tiers, supporter roles, etc.) — fully configurable `buyPercent` / `sellPercent`
- **Discord webhooks** — Log buys and sells to Discord (single channel or separate buy/sell channels)
- **Per-shop webhooks** — Dynamic shops can use their own Discord webhook for customer purchases
- **Dynamic player shops** — Players place their own shop in the world with a token item Optionel if you Script rakan_society
- **Dynamic society shops** — Job/society businesses with boss management menu and stock
Optionel if you Script rakan_society
- **Opening hours** — Stores can open/close at set times with blip color changes when closed
- **Job restrictions** — Lock any NPC store to specific jobs and grades
- **rakan-level integration** — Players earn **XP when they sell** at NPC stores (fishing, farming, hunting, mining ..) — per-item XP or global XP, works with **Sell All**
- **Society ledger link** — Optional credit to **rakan_society** when players buy from job-locked NPC stores Optionel if you Script rakan_society
- **Multi-language** — English, French, Spanish, Portuguese, and Arabic UI
- **Map blips** — Toggle blips for all NPC stores; players can hide/show with a command
- **Cash or gold** — Per-store money type support
- **Highly configurable** — Open config files included (escrow-friendly); no need to decrypt for basic setup
- **Optimized & maintained** — Built for RedM VORP with oxmysql; regular updates from **Rakan**
if you rakan_society Optionally enable **dynamic player and society shops** so players and businesses can run their own stores in the world.
### Discord integration
- Standalone Discord bot config
- Multi-role pricing: best buy discount and best sell bonus applied automatically in NPC and dynamic shops
- **Server tag workflow (automatic):**
- Player selects your Discord **server tag**
- gives them a reward role automatically (removed if they change or remove the tag)
- You add that role ID `config.lua`
- In-game, they pay less on **buy** and/or earn more on **sell** (example: 50% buy price, 180% sell price)
- VIP and other Discord roles work the same way — one config block per role
- Webhook logging with player name, item, quantity, price, and store name
### Dynamic shops (optional)
if you rakan_society
- Personal shop personel + Bussnece shop webhook, upgrades
- Monthly tax system for player shops
- Admin commands
- Job-specific shop images for societies (doctor, gunsmith, saloon, blacksmith, and more)
### rakan-level integration (optional)
if you script rakan-level
Works with the **rakan-level** script — reward players with **XP every time they sell** items at an NPC store.
- **Sell = money + XP** — Players get cash from the store **and** level XP in one action
- **Per-item XP** — Set `xpAddrakanlevel` on each sell item (e.g. fish = 1 XP, meat = 1 XP, coal = 0)
- **Global XP fallback** — Default `xpPerSell` for all sell items when no per-item value is set
- **Disable XP per item** — Use `xpAddrakanlevel = 0` on cheap/basic resources (ore, wood, etc.)
- **Sell All supported** — XP is granted for every item sold with the sell-all button
- **Buy gives no XP** — Only selling rewards progression (balanced economy)
- **Easy toggle** — Enable or disable in `config.lua` without editing protected code
- **Progression loops** — Fishing store, farmer store, butcher, mine — each sale helps players level up on your server
# Requirements
- **vorp_core**
- **vorp_menu**
- **oxmysql**
Optional integrations:
- **rakan_society** — society shops & ledger & shop personel & shop bussnies UI BOOK
- **rakan-level** — XP rewards when players sell items at NPC stores (per-item or global XP, sell-all supported)
Any Qst our Support Discord
🎬Soon
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